China's First VR Social Application to Be Open in the World in Late May

【Baidu VR collects, reprint please indicate the source】

Recently, the foreign Internet giant Facebook has launched a new VR social application called Facebook Spaces. It will connect you with friends in the virtual world, share memories and create new memories, such as video calls between friends of VR and reality. , 3D drawing and sharing experience will take you to experience what you can't do in real life.

The VR revolution brought by foreign technology giants is understandable, but the country also has the ability to change the world. After Baidu VR learned, the domestic top VR social team BeanVR recently announced that in late May will face the C-term The product's VR social applications are being tested worldwide, and 50% of interactive features and scene experiences are open.

At the same time, mainstream VR platforms such as HTC Vive, Oculus Rift, Daydream, and Gear VR will all support this application.

Apart from games and videos, VR social networking is undoubtedly one of the main driving forces for the development of the virtual reality market in the future. At the upcoming Facebook 8 Developer Conference, Facebook will bring with them the Facebook Spaces they are proud of. In addition, Major domestic and international first-line makers such as HoloLens, Altspace, Recroom and High Fidelity have all begun to make social arrangements for VR.

Similarly, domestic BeanVR looks at the future of VR social development and began investing in the research and development of VR social applications in 2015. It has completed 30% of the progress in 2016 April and has received millions of dollars from Hejun Capital and Taiyou Fund. Angel wheel financing. It is also the first VR social interaction technology research and development team in China.

Taking pan-entertainment as the entry point, CV+ imaging, and empathic experience

BeanVR uses CV+ face scanning as a real-life incarnation as a social subject direction. It uses a normal camera to perform 3D reconstruction of the face scan to form a virtual avatar, and supports unlimited image DIY. The interaction design is based on the PC-side handle and mobile cursor + semantic recognition. It can realize expression tracking, movement displacement, and gesture action restoration. Users can communicate in multi-player online communities, take photos and share socially, and focus on creating an empathic interactive experience.

BeanVR Face Scan CV Technology

Realize three-dimensional expression and action synchronization through CV+ neural network technology

In October 2016, FaceBook conducted a technical demonstration of VR Social at the OC3 conference, which enabled multiple people to shuttle, play, and take pictures in different 360 virtual worlds, and even talk to real friends.

BeanVR VR Social Demo, Not Yet Released

Through the BeanVR after a year of polished social application demos can be seen, with the giant's social orientation has the same purpose, in addition to CV + imaging, BeanVR implanted in different types, themes, national tourist attractions, indoor display 360 panoramic experience, users You can jump and switch, you may have strayed into an altar peach blossom in Shili Taolin. You can also take a walk through the streets of Dubai to enjoy the land of the local tyrants, or you can scream for friends in the KTV, and you can get there without leaving home. Environment, enjoy it.

BeanVR 360 panorama experience switch

BeanVR virtual camera function for social sharing

In addition to coincidentally, the social giant FaceBook and entrepreneurial startup BeanVR each have their own focus. In the direction of BeanVR development, the boundaries of VR, AR, and MR must be increasingly blurred, and MR socialization is even more distant in the future. Road sign.

First MR Multi-screen Interactive Live Broadcasting Solution

BeanVR's first MR interactive live entertainment mode to realize the interaction between real anchor and virtual users. The role restoration technology program centered on MR imaging technology is similar to Microsoft's Holoportation form, combined with CV technology, through the combination of holographic technology and mixed reality technology. The virtual avatars are highly restored, but low-cost binocular camera components are used for body scans. This does not result in a large amount of data processing. On the basis of image quality, remote low-latency transmission is achieved.

Holobeam achieves holographic 3D chat on Hololens

BeanVR Realizes MR Imaging Technology

WEBVR Technology Enables Big Screen Self-service Virtual Experience

Using WEBVR technology, gesture recognition, IDV video depth information collection and redirection technology, BeanVR can browse all Internet information in AR, VR virtual scenes, support custom creation of rooms, allowing users to independently choose to live on YY, B stations, Youku, etc. Choose your favorite variety, games, etc., and support the giant screen + 3D launch, invite friends to private virtual screen virtual theater experience, and real-time sharing for non-VR users.

Using WebVR technology, BeanVR giant screen 3D virtual experience

In order to break the isolation of each platform, players experience lonely market pain points, BeanVR relies on powerful asynchronous data synchronization technology and graphics optimization algorithms and other patented technologies, users of different hardware and interactive devices can interact in real time in the same space, VR / AR users It is possible to conduct virtual social activities without barriers. In this global survey, BeanVR is also landing on the entire platform at the same time.

The hardware terminal is changing, VR will become the next computing platform, people's social life will experience generation changes, and 4.0 will also be innovative in this virtual platform. VR social networking has also been entrusted with the task of opening up the situation in the consumer market. Overseas The elite team has promoted VR social networking. BeanVR has been established for one year and has more than 30 technical patents such as computer vision algorithms, neural networks, and asynchronous data synchronization compression. As a domestic VR social pioneer, can it fill the void of domestic VR social media and truly Sprint is a killer application, and the global opening test in May is worthy of attention.

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