AR/VR technology is continuously evolving, with immersive computing at the core of this transformation. The future of AR and VR holds the potential to surpass traditional mobile computing in terms of immersion. As a fundamental aspect of virtual reality, it's also a feature that users deeply appreciate. While the future of AR/VR looks promising, the technology still faces significant social challenges.
In 2016, several major products hit the market, with companies like Oculus VR, Sony, and Google leading the way. Following its $2.1 billion acquisition of Oculus, Facebook went on to acquire 11 more AR/VR companies, clearly signaling its belief in the next big technological frontier. This massive investment from tech giants highlights how these technologies will increasingly integrate with consumer platforms for content creation and delivery.
According to Goldman Sachs, by 2025, the AR and VR market could reach $95 billion. Currently, the largest demand comes from the creative economy—particularly in gaming, live streaming, video entertainment, and retail. However, as the technology matures, broader applications are expected across industries such as healthcare, education, military, and real estate.

**AR/VR changes the way you create and experience content:**
1. **From "seeing" to "deep experience"**
Dr. Drata Kataoka, an artist and technical expert, describes AR and VR as a new creative medium—one that allows artists to build worlds using pixels. This shift moves beyond linear experiences, offering an immersive environment where users are not just watching but actively participating in a virtual world. Eugene Chung, founder of Penrose Studios, adds that VR/AR offers a unique sense of presence and immersion, making it a revolutionary form of storytelling.
2. **Reducing production costs**
Virtual prototyping significantly cuts down development time and costs. For example, a design company saved $50,000 by using VR instead of physical prototypes. This approach not only speeds up the process but also improves product quality. Unlike traditional methods, immersive tech allows designers to interact directly with their designs, resulting in more precise and cost-effective outcomes.
3. **Lower barriers for new creators**
Immersive technology enables smaller studios to produce high-quality content at lower costs. With advancements in 360-degree image processing, content creation has become faster and more accessible. Filmmakers can now work with smaller budgets, similar to how smartphones made photography available to everyone.
4. **Tools for empathy and awareness**
AR/VR can help people experience global issues more deeply, fostering greater empathy. Artists like Lynette Wallworth believe that this medium offers a level of immersion that traditional media cannot match. It also has the potential to increase understanding between different groups, as seen in projects supported by the United Nations.
**Talent competition limits development**
Despite rapid progress, the AR/VR industry faces a talent shortage. In 2017, the demand for VR experts grew 30 times faster than other skills. To address this, governments must invest in training local talent. China, for instance, has provided strong support to the VR sector, including funding for research and development in areas like Zhongguancun and Beidouwan.
**Immersive content is more personal, but costly**
As companies rely more on user data to personalize content, privacy concerns grow. Immersive tech collects detailed information, such as eye movements and facial expressions, raising serious privacy issues. While personalized ads may be more effective, they also pose risks to user well-being and data security.
**Suggestions for the user design center**
To ensure safe and ethical use of AR/VR, regulatory frameworks must evolve. The EU’s GDPR sets a strong example, requiring explicit user consent and allowing data portability. Users should also have more control over their data, and platforms need to implement features that manage screen time and promote healthy usage.
Ultimately, the success of AR/VR depends on balancing innovation with user well-being. Companies must rethink how they measure success, focusing not just on engagement but also on health and satisfaction. Only then can immersive technology truly fulfill its promise of enriching our digital lives.
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