VR does not fire the reason: far from reaching the feeling that people want

VR (virtual reality) experienced the development and speculation of the whole year last year, but it did not become a popular and popular new type of digital device this year. VR headlamps represented by Oculus have already cut their prices by more than half so far, but sales are still not ideal. The reasons may be complicated, such as dizziness, high overall input costs, and so on.

VR (virtual reality) experienced the development and speculation of the whole year last year, but it did not become a popular and popular new type of digital device this year. VR headlamps represented by Oculus have already cut their prices by more than half so far, but sales are still not ideal.

The reasons may be very complicated, such as dizziness problems, high overall input costs, etc., but in essence, the reason that the current VR system does not fire is actually: they are not real enough and immersive, or at least unable to meet the rich feelings of humans. It may take some time before you can achieve a full range of sensory experiences.

Humans are complicated VR is too simple

Mankind is like a computer that integrates many complex sensors and can sense the variety of existence in the objective environment. Vision, hearing, taste, smell and touch are the basic "five sensations," but they also have a sense of temperature, directionality, time, and even a sense of the sixth sense, bringing a sense of complexity and subtlety.

Obviously, current consumer-level VR technology can only achieve visual and auditory, there may be some accessories such as odorant to help you feel something in the game (such as the island's launch of VAQSOVR, allows players to smell "body odor"), but Still at a very early stage.

In fact, about 50 years ago, Morton Heilig, the pioneer in VR field, realized this principle by introducing an integrated fan and VR experiential chair that can emit odors. Users can feel the wind blowing and the whole body is vibrating. It is already very advanced.

So, aren't modern VR developers sitting around right now? Not so, they are also implementing a more comprehensive immersive experience through some peripherals, but there are still problems of this sort or another, and it's worth looking at what's worth watching together.

Birdly

Birdly is a flight simulator. Users need to wear a VR head-mounted display, and then squat on Birdly and fly like a bird. You can see that the device has integrated elements such as a fan. When you lie on it, you can not only feel the right and left shaking during the turn, but also the gentle breeze. It seems that it really became a bird and soared over San Francisco. . Of course, the lack of weight loss is Birdly's shortcoming.

Omni VR Treadmill

Frankly speaking, even if the VR game world is grand and lifelike, but if you can only use the handle control, immersive sense will be greatly reduced, but this is the current status of many VR content. Omni is a very interesting perimeter. You need to wear special shoes. You can walk, run, and slide on the treadmill. The characters in the game will make corresponding movements synchronously, and then add a somatosensory firearm to become a game. "Savior".

Of course, although the VR treadmill can bring a better sense of mobility, the disadvantage is that it is expensive and bulky, and it feels that such products are more promising in the play center than in the household consumption field.

VirZoom

VirZoom is more like a sports equipment, that is, indoor bicycle, of course, it needs to be used with VR headset, including the current popular Oculus Rift, HTC Vive and PSVR. The method of use is very simple: Put on the head display and run the game, and then step on the pedal constantly, which can not only achieve superior immersion, but also exercise the body.

The concept of VirZoom is awesome, but the content is too small. At present, only limited game content is supported. If you can get software vendor support, launch a lot of sports and fitness themed games or fitness applications, you're sure to get better results.

Tactile feedback system

Tactile feedback systems are also areas where VR developers are currently developing. The forms are very diverse. Some are gloves, armbands, and complex systems that use EMS electronic muscle electrical feedback to monitor muscle activity and accurately analyze the biceps muscles. The strength of the triceps. In other words, if you want to pick up a heavy object in the VR world, it is not enough to not really use point power. Is it enough to immerse yourself?

However, most haptic feedback systems are still in the development and improvement stage. Only when the accuracy of feedback and the low delay are perfect, will the immersiveness of the VR system be improved.

Mario Racing VR

There is also a VR version of Mario Kart? Yes, but it can't be played at home Wii U or Switch, but it is definitely worth a try. It is like this:

How do you feel that you have become Mario, Louis, or Kuba? Use bombs or turtle shells to force your opponents and stop them from moving forward?

This system was actually converted from a ski car, developed by the Japanese manufacturer VR-Zoneshinjuki and set up in a VR playground, which is obviously an enhanced version of the arcade center racing game. It seems that more immersive VR systems may be more promising in the commercial field.

So, VR will continue to sink in the field of consumer electronics? Do not worry, give VR developers some time, technology continues to develop, VR is no exception, such as the OculusVR development team said that the future VR system is likely to be holographic. Maybe at this stage, VR is just a "gimmick" that looks cool and playable, but soon, you can feel, smell and even feel more in the VR world.

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